Behind the Game

Many games start out looking nothing like their final designs. Designing and creating a finished mechanic that isn't fun takes a lot of time and money. To avoid this, developers and studios create quick and unpolished prototypes to test if a mechanic is fun, if the user experience is good, if the art direction is good and so much more.

How to create a quick prototype?

Prototyping can be an art in itself and there is no one way that fits all to create a prototype. However here are some suggestions on how to create a prototype:

Prototype Examples:

Splatoon Prototype

Overwatch Prototype

Breath Of The Wild Prototype